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Home NewsGaming News Apex Legends: αλλαγές στο Wingman και το Peacekeeper

Apex Legends: αλλαγές στο Wingman και το Peacekeeper

Γράφει ο/η Δημήτρης Γαλατσάνος

Μετά από παράπονα κάποιων χρηστών για unbalance χαρακτήρων και όπλων στο παιχνίδι, η Respawn Entertainment με την άφιξη της πρώτης σεζόν του Apex Legends, θα φέρει και αυτές τις πολυπόθητες αλλαγές για να υπάρχει όσο περισσότερο δικαιοσύνη γίνεται. Με τη μεγαλύτερη αλλαγή να εντοπίζεται στο Wingman.

Ακολουθεί η λίστα με τις επερχόμενες αλλαγές του παιχνιδιού:

  • Wingman
    • Rate of fire reduced from 3.1 -> 2.6
    • Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
    • Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).
  • Peacekeeper
    • Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
      • Level 1 mitigation 10% -> 7.5%
      • Level 2 mitigation 20% -> 13%
      • Level 3 mitigation 25% -> 16%
    • Wingman and Peacekeeper availability has been reduced in all zone tiers.
    • Increased availability of energy weapons & ammo in all zone tiers.

      Why no P2020 or Mozambique buffs?
    • We love y’all’s ‘Bique memes, so we’re hesitant to lose that 😛
    • In all seriousness, our goal is to have a power curve of weapons. “Power curve” just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same

Major balance changes:

  • Hit box size reductions and optimizations for Caustic, Pathfinder and Gibraltar
    • We’re better sizing hitboxes to character gear & model
    • Since these adjustments have a MAJOR impact on the game, we want to make sure there aren’t any major bugs, so we didn’t want to rush them out
    • If these adjustments prove to be insufficient, we’ll consider additional adjustments during Season 1

Minor balance changes:

  • Caustic
    • Traps – Reduced cooldown to 25 seconds from 30 seconds
    • Traps – Increased radius and proximity radius by about 10%
    • Traps – Removed a 1 second delay on the smoke dealing damage to players
  • Pathfinder
    • Insider Knowledge – Increased the number of beacons in the world to 12 from 10
  • Lifeline
    • Care Package – Removed slight chance that level 4 armor and helmets will drop
  • Wraith
    • Into The Void – Cooldown increased from 20 -> 25 seconds
  • Bangalore
    • Double Time – Reduced move speed bonus to 30% from 40%

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